Push'em all

Group Isart Digital project | Oct 2024 - Dec 2024 (~3m)

Key Points

- Brawler combat game.

- Main focus was around a push mechanic.

- We were a group of 6 game designers.

In this project I worked with Matthew GARCIN, Ilin YUN, Gabriel NOGUERAS, Erwann LEVAICHER and Darius BRUNEAU.


I did all the heavy lifting on the AI system, as well as some player behaviors.

The AI system is composed of multiple sub-systems: firstly an enemy has 3 states (Idle, attack and pushed), secondly the attack state itself has multiple phases (Detection, tracking, charging, attacking and recovering) and lastly those systems are data driven using a data asset where designers can tweak the values.

=== WIP ===