My Unreal Engine projects
Here you will find a non-exhaustive list of projects I did on Unreal Engine (personal, school and professional).
Please note that most of those projects are personal short experiences and/or tech demos.
Flying Mass*
Solo personal project | Dec 2025 - Jan 2026 (~2m)
Quick summary
Key points
- Simulating swarms of drones using physics.
- Design a modular drone system with paths and behaviors.
- Profiling simulation code for steady framerate with a high amount of entities.
- Efficient movement, physic and rendering systems for drones and bullets for high framerate
Haze 2nd Impact
Group school project | Nov 2025 - Jan 2026 (~2m)
Quick summary
Key points
- Combat game heavily focused on the choreography between an humanoid and a sword.
- Heavy movement based system using State Trees.
In depth details
More detailsPush Them All*
Group personal project | Aug - Sept 2025 (~2m)
Quick summary
Key points
- Brawler combat game.
- Heavy physics based interactions.
Brutal Puzzle*
Solo personal project | Feb - May 2025 (3m)
Quick summary
Key points
- Puzzle game using physics based game mechanics.
- Custom physics based player character.
- A lot of designer utilites to visualize linked puzzle parts and cable creation.
In depth details
More detailsTooth For Cash
Group personal project | Nov 2024 - Feb 2025 (4m)
Quick summary
Key points
- Multiplayer heist.
- Use of Account and Lobby services of EOS.
- Modular AIs using State Trees.
- Heavily based on C++.
In depth details
More detailsEndless Runner*
Solo personal project | Oct-Nov 2024 (1m)
Quick summary
Key points
- Multiplayer endless runner.
- Heavily based on C++.
In depth details
More detailsSub-Like Game*
Solo personal project | Aug-Oct 2024 (2m)
Quick summary
Key points
- All systems are C++ only.
- Heavy multiplayer inventory, equipment and machine systems.
In depth details
More detailsPrison Game*
Solo personal project | Apr-Aug 2024 (4m)
Quick summary
Key points
- Level Design.
- Learning multiplayer. (BP with C++).
- Inspired from The Escapist systems.
In depth details
More detailsKcpts
Solo personal project | 2022-2023 (10m)
Quick summary
Key points
- Created lore and linear story, including questlines.
- Level design, blockout & environment.
- Blueprint only project.