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My Unreal Engine projects

Here you will find a non-exhaustive list of projects I did on Unreal Engine (personal, school and professional).

Please note that most of those projects are personal short experiences and/or tech demos.

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Unreal Prefabs plugin

Solo personal project | June - Aug 2025 (~2m)

Quick summary

Key points

- Any actor class can be used as a prefab by other classes as long as it has a BP subclass of it.

- Custom Prefab Properties Objects to handle read only and runtime variables.

- Singleplayer AND multiplayer support.

- And more

Brutal Puzzle*

Solo personal project | Feb - May 2025 (3m)

Quick summary

Key points

- Puzzle game using physics based game mechanics.

- Custom physics based player character.

- A lot of designer utilites to visualize linked puzzle parts and cable creation.

In depth details

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Tooth For Cash

Group personal project | Nov 2024 - Feb 2025 (4m)

Quick summary

Key points

- Multiplayer heist.

- Use of Account and Lobby services of EOS.

- Modular AIs using State Trees.

- Heavily based on C++.

In depth details

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Endless Runner*

Solo personal project | Oct-Nov 2024 (1m)

Quick summary

Key points

- Multiplayer endless runner.

- Heavily based on C++.

In depth details

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Sub-Like Game*

Solo personal project | Aug-Oct 2024 (2m)

Quick summary

Key points

- All systems are C++ only.

- Heavy multiplayer inventory, equipment and machine systems.

In depth details

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Prison Game*

Solo personal project | Apr-Aug 2024 (4m)

Quick summary

Key points

- Level Design.

- Learning multiplayer. (BP with C++).

- Inspired from The Escapist systems.

In depth details

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Kcpts

Solo personal project | 2022-2023 (10m)

Quick summary

Key points

- Created lore and linear story, including questlines.

- Level design, blockout & environment.

- Blueprint only project.

In depth details

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